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Arknights: Endfield Enemy

Triaggelos

Enemy profile
Views
CategoryBoss
TypeAggeloi
LocationOrigin Lodespring
Abilities15
Incoming damage

Resistances

physicalC · 20%
heatC · 20%
cryoD · 0%
electricD · 0%
natureC · 20%
aetherD · 0%
Level scaling

Attributes by level

Recorded HP, ATK and DEF at each level
LevelHPATKDEF
LV 11,38566100
LV 209,936310100
LV 4062,869965100
LV 60247,5042,395100
LV 80595,3573,604100
LV 90917,1644,130100
Combat profile

Combat values

Defense100
Stagger HP280
Stagger recovery11 seconds
Finisher ATK multiplier1.75×
Finisher SP gain100
Attack range12 meters
Weight2
Field notes

Overview

An enemy with three different forms.

ASSAULT FORM

  • Continuously performs melee attacks.
  • Interrupt the charge of its ability to cause severe stagger.

SEARCH FORM

  • Summons many Aggeloi to battle and unleashes Ankhor shockwaves.

TRICKERY FORM

  • Enters stealth to unleash barrages of projectiles from afar or ambush your operators.
  • Break its stealth mode to apply high Stagger to it.
Encounter guide

Abilities & combat forms

01
Combat form

Assault

5 abilities

Meteors

Physical

Invulnerable ascent; Physical impact. Opens combat with one meteor, then uses three.

Thrust and sweep

Physical

Frontal Physical thrust followed by a wide sweep.

Diagonal thrusts

Physical

Two frontal Physical strikes; interruptible with skills.

Rocket dash

Physical

Physical knockback. Interruptible; completing uninterrupted upgrades later uses to two attacks.

Circular sweep

Physical

Heavy surrounding Physical knockback. Interruptible; completing uninterrupted upgrades later uses to two attacks. Interrupting charged abilities causes high Stagger.

02
Combat form

Search

5 abilities

Ankhor shockwave

Aether

Invulnerable charge spawns two single-use Originium Branches. Stay near a branch to survive otherwise unavoidable, potentially lethal Aether damage.

Reinforcements

Summons four Rams and one Sting; later nine Rams and one Sting. Invulnerable until all are defeated. Each defeat adds Stagger; clearing the wave also removes boss HP.

Pillars

Physical

Fixed-pattern Physical impacts; nearby pillars continuously inflict Aether damage. While invulnerable, its own position remains clear of pillars.

Meteors

Physical

Invulnerable ascent; three Physical meteors with ground-level Aether shockwaves.

Distant shockwave

Aether

Retreats and sends one ground-level Aether wave; later uses send two.

03
Combat form

Trickery

5 abilities

Stealth

Untargetable while invisible. Landing a hit adds Stagger and reveals it for three seconds. Stagger prevents invisibility.

Repositioning shots

Aether

Three retreats, each followed by two Aether shots.

Ten-shot volley

Aether

Ten Aether shots; later volleys overlap other attacks.

Rotating barrage

Aether

Rotating frontal barrage of red Aether projectiles.

Laser

Aether

Continuous frontal Aether beam; later uses add beams at 45 and 90 degrees.