Meteors
PhysicalInvulnerable ascent; Physical impact. Opens combat with one meteor, then uses three.
| Level | HP | ATK | DEF |
|---|---|---|---|
| LV 1 | 1,385 | 66 | 100 |
| LV 20 | 9,936 | 310 | 100 |
| LV 40 | 62,869 | 965 | 100 |
| LV 60 | 247,504 | 2,395 | 100 |
| LV 80 | 595,357 | 3,604 | 100 |
| LV 90 | 917,164 | 4,130 | 100 |
An enemy with three different forms.
Invulnerable ascent; Physical impact. Opens combat with one meteor, then uses three.
Frontal Physical thrust followed by a wide sweep.
Two frontal Physical strikes; interruptible with skills.
Physical knockback. Interruptible; completing uninterrupted upgrades later uses to two attacks.
Heavy surrounding Physical knockback. Interruptible; completing uninterrupted upgrades later uses to two attacks. Interrupting charged abilities causes high Stagger.
Invulnerable charge spawns two single-use Originium Branches. Stay near a branch to survive otherwise unavoidable, potentially lethal Aether damage.
Summons four Rams and one Sting; later nine Rams and one Sting. Invulnerable until all are defeated. Each defeat adds Stagger; clearing the wave also removes boss HP.
Fixed-pattern Physical impacts; nearby pillars continuously inflict Aether damage. While invulnerable, its own position remains clear of pillars.
Invulnerable ascent; three Physical meteors with ground-level Aether shockwaves.
Retreats and sends one ground-level Aether wave; later uses send two.
Untargetable while invisible. Landing a hit adds Stagger and reveals it for three seconds. Stagger prevents invisibility.
Three retreats, each followed by two Aether shots.
Ten Aether shots; later volleys overlap other attacks.
Rotating frontal barrage of red Aether projectiles.
Continuous frontal Aether beam; later uses add beams at 45 and 90 degrees.