Bedazzling Night Debut
ROTATIONFORGE DATABASE
Arknights: Endfield Weapon
★★★★★★

Bedazzling Night Debut

Polearm Medicant: Shimmering Curtain

Base ATK · Level 90
500
Will · Rank 9
156
Treatment Efficiency · Rank 9
46.43%
Weapon growth

Base ATK by level

Level 151Base ATK
Level 20146Base ATK
Level 40247Base ATK
Level 60348Base ATK
Level 80449Base ATK
Level 90500Base ATK
Rank progression

Attribute values

Weapon attribute values at each skill rank
RankWillTreatment Efficiency
1205.95%
23610.71%
35215.48%
46820.24%
58425%
610029.76%
711634.52%
813239.29%
915646.43%
Weapon skill

Medicant: Shimmering Curtain

Expand a rank to compare its effect.

Rank 1Medicant: Shimmering Curtain

Main attribute +16% . When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20.00s. Max stacks for effects of the same name: 4.00. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.

Rank 2Medicant: Shimmering Curtain

Main attribute +19.2% . When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20.00s. Max stacks for effects of the same name: 4.00. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.

Rank 3Medicant: Shimmering Curtain

Main attribute +22.4% . When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20.00s. Max stacks for effects of the same name: 4.00. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.

Rank 4Medicant: Shimmering Curtain

Main attribute +25.6% . When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20.00s. Max stacks for effects of the same name: 4.00. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.

Rank 5Medicant: Shimmering Curtain

Main attribute +28.8% . When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20.00s. Max stacks for effects of the same name: 4.00. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.

Rank 6Medicant: Shimmering Curtain

Main attribute +32% . When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7% for 20.00s. Max stacks for effects of the same name: 4.00. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.

Rank 7Medicant: Shimmering Curtain

Main attribute +35.2% . When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20.00s. Max stacks for effects of the same name: 4.00. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.

Rank 8Medicant: Shimmering Curtain

Main attribute +38.4% . When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20.00s. Max stacks for effects of the same name: 4.00. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.

Rank 9Medicant: Shimmering Curtain

Main attribute +44.8% . When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20.00s. Max stacks for effects of the same name: 4.00. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.

About these values

Base ATK is shown at the listed weapon level. Attribute and skill ranks are shown separately; they do not include operator stats, gear or temporary combat buffs.

Imported community data. These values have not been marked as verified in-game.

View data source ↗ Database updated:

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