
Amaranthine Tassel
Greatsword Combative: Amaranthine Cleave
- Base ATK · Level 90
- 510
- Strength · Rank 9
- 156
- Attack · Rank 9
- 39%
Base ATK by level
Attribute values
| Rank | Strength | Attack |
|---|---|---|
| 1 | 20 | 5% |
| 2 | 36 | 9% |
| 3 | 52 | 13% |
| 4 | 68 | 17% |
| 5 | 84 | 21% |
| 6 | 100 | 25% |
| 7 | 116 | 29% |
| 8 | 132 | 33% |
| 9 | 156 | 39% |
Combative: Amaranthine Cleave
Expand a rank to compare its effect.
Rank 1Combative: Amaranthine Cleave
Physical DMG Dealt +16% . When the wielder applies Physical Susceptibility , the wielder gains Arts Intensity +30 for 20.00s. When the wielder applies Crush , the wielder gains Physical DMG Dealt +[9% + (3% × Max number of Vulnerability stacks consumed from one enemy)] for 30.00s. The two effects apply separately and do not stack with themselves.
Rank 2Combative: Amaranthine Cleave
Physical DMG Dealt +19.2% . When the wielder applies Physical Susceptibility , the wielder gains Arts Intensity +36 for 20.00s. When the wielder applies Crush , the wielder gains Physical DMG Dealt +[10.8% + (3.6% × Max number of Vulnerability stacks consumed from one enemy)] for 30.00s. The two effects apply separately and do not stack with themselves.
Rank 3Combative: Amaranthine Cleave
Physical DMG Dealt +22.4% . When the wielder applies Physical Susceptibility , the wielder gains Arts Intensity +42 for 20.00s. When the wielder applies Crush , the wielder gains Physical DMG Dealt +[12.6% + (4.2% × Max number of Vulnerability stacks consumed from one enemy)] for 30.00s. The two effects apply separately and do not stack with themselves.
Rank 4Combative: Amaranthine Cleave
Physical DMG Dealt +25.6% . When the wielder applies Physical Susceptibility , the wielder gains Arts Intensity +48 for 20.00s. When the wielder applies Crush , the wielder gains Physical DMG Dealt +[14.4% + (4.8% × Max number of Vulnerability stacks consumed from one enemy)] for 30.00s. The two effects apply separately and do not stack with themselves.
Rank 5Combative: Amaranthine Cleave
Physical DMG Dealt +28.8% . When the wielder applies Physical Susceptibility , the wielder gains Arts Intensity +54 for 20.00s. When the wielder applies Crush , the wielder gains Physical DMG Dealt +[16.2% + (5.4% × Max number of Vulnerability stacks consumed from one enemy)] for 30.00s. The two effects apply separately and do not stack with themselves.
Rank 6Combative: Amaranthine Cleave
Physical DMG Dealt +32% . When the wielder applies Physical Susceptibility , the wielder gains Arts Intensity +60 for 20.00s. When the wielder applies Crush , the wielder gains Physical DMG Dealt +[18% + (6% × Max number of Vulnerability stacks consumed from one enemy)] for 30.00s. The two effects apply separately and do not stack with themselves.
Rank 7Combative: Amaranthine Cleave
Physical DMG Dealt +35.2% . When the wielder applies Physical Susceptibility , the wielder gains Arts Intensity +66 for 20.00s. When the wielder applies Crush , the wielder gains Physical DMG Dealt +[19.8% + (6.6% × Max number of Vulnerability stacks consumed from one enemy)] for 30.00s. The two effects apply separately and do not stack with themselves.
Rank 8Combative: Amaranthine Cleave
Physical DMG Dealt +38.4% . When the wielder applies Physical Susceptibility , the wielder gains Arts Intensity +72 for 20.00s. When the wielder applies Crush , the wielder gains Physical DMG Dealt +[21.6% + (7.2% × Max number of Vulnerability stacks consumed from one enemy)] for 30.00s. The two effects apply separately and do not stack with themselves.
Rank 9Combative: Amaranthine Cleave
Physical DMG Dealt +44.8% . When the wielder applies Physical Susceptibility , the wielder gains Arts Intensity +84 for 20.00s. When the wielder applies Crush , the wielder gains Physical DMG Dealt +[25.2% + (8.4% × Max number of Vulnerability stacks consumed from one enemy)] for 30.00s. The two effects apply separately and do not stack with themselves.
About these values
Base ATK is shown at the listed weapon level. Attribute and skill ranks are shown separately; they do not include operator stats, gear or temporary combat buffs.
Imported community data. These values have not been marked as verified in-game.
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